C# and Web Sockets

Going back to the C# websocket implementation issue, I was looking at https://github.com/sta/websocket-sharp but I feel like I should look at other implementations. After reviewing other solutions such as Flex (https://github.com/statianzo/Fleck) and also Microsoft’s native websocket implementation, Fleck seemed to require a Fleck websocket server which I was not willing to implement as I already had a working server implementation using the node websocket package...

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Lets get a server going.

For my Final Major Project (FMP) I've decided to do a complicated thing that is probably a really bad idea but I like the idea of using different technologies in games. it also means I can get back into a bit of web development, which I've come to hate over the last three years but should learn to tolerate again...

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