Audiences and Experiences: Week 6 Reading

The Playful and the Serious: An approximation to Huizinga's Homo Ludens, Hector Rodriquez Hector Rodriquez's paper was a really interesting read. It presented Huizinga's Homo Ludens in a way that was particularly easy to understand...

Continue this article

Audiences and Experiences: Week 3 Workshop

Striking the cup with his molten claw Satan shouted “bullshit, this tea is cold! It may as well be orange juice!” His voice echoed through the caverns, his little devils shaking at the knees looking anywhere to avoid eye contact with their Master. As Satan’s tea begun to steam again, he motioned to one of the devils standing against the farthest wall from him...

Continue this article

Audiences and Experiences: Week 3 Reading

Gordon Calleja (2011), In Game: From Immersion to Incorporation Cambridge, Mass.: MIT Press, 113-133 Post-game and pre-game experiences were not something I had previously thought about as being part of a game. Calleja points out that they are actually directly related and very important at times...

Continue this article

Audiences and Experiences: Week 2 Reading

Game-Story to Cyberdrama - Janet Murray In this essay, Janet Murray talks about how “new media” is compared to “old media” in such a way that they do not believe that old media and new ‘ractive media are entirely different. Murray says “too often, the criteria of divergent disciplines or genres are set against one another” which to this day is still poignant in how a lot of the world will look at a painting and call it art, but will refuse to do the same for a game despite the artistic intent behind the story and visuals of a game. Murray also talks about how the real world influences self-story telling by game-like activities such as stock trading, and baseball which on their own are contained experiences but outside they influence world wide markets and peoples livelihoods. Finishing off the article, Murray argues that we need to think of how stories and games can be bought together in a world she describes as plastic, which to me means that the cyberspace Murray talks of is able to be sculpted in many different ways....

Continue this article

Audiences and Experiences: Narrative

Week 2 - Narrative in Games, Audiences and Experiences workshop Narrative Types Within narrative concepts there are differences between story telling and story building. Story telling describes the way a story is told in a linear and predetermined fashion to deliver a pre-set and rigid story to the player whereas story building can describe the way a player and a game work together to result in a narrative design through interactions in-game. Story Arcs There are many ways a story arc can be defined...

Continue this article

Audiences and Experiences: Week 1 Reading

Homo Ludens, J. Huizinga In this piece, Huizinga talks about how play is an essence and everything and everyone does it...

Continue this article