Audiences and Experiences: Games To Play Week 12

GRIS Gris is high up there in my list of games everyone should play at least once. Gris is a great reminder that we can overcome most things given enough time...

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Audiences and Experiences: Reading Week 11

Gaming Representation: Race, Gender, and Sexuality in Video Games, Malkowski, J. and Russworm, T Speaking about The Last Of Us in a way that focuses around the black characters is a take on TLoU that I haven't read about or heard about before, even when speaking in depth about the game with friends of varying 'minorities'...

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Serious Games Research

“Organisations are finding that the application of a game-based learning approach to … training is helping them increase engagement and performance. [They] provide employees with a compelling context-relevant storyline … constant feedback … and rewards...

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Serious Games Audience Research

Despite this not being a great source, it makes it really clear that keeping people engaged at any age is important with serious games. Including a hook or something fun is a way to keep people engaged (Barker, 2018)...

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Serious Games UI Research

Tubik Studio designed UI for a Mobile Game for a client. They first of all made a colourless wireframe with every item their design would need...

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Audiences and Experiences: Reading Week 9

“Immersion”, Carl Therrien Reading this was really interesting to see the different views people have on what immersion is and how to obtain it. To me it felt like some of the quotes in the book were seemingly hostile towards each other...

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AR/VR Live

On Tuesday I attended the AR/VR Live event at Marshall Arena, Milton Keynes with my MA group. Due to the time we arrived, we did miss most of the presentations about VR and AR, however we did manage to catch a few interesting talks...

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Audiences and Experiences: Week 7 Reading

Elderly people, video games and accessibility - When old, I will (still) be a gamer, Dupire, Jérôme & Sponselee, Anne-mie There is a lot of work still to do to make games accessible to older generations. Serious games for elderly people are great, but I do not think enough is being done to make every day games accessible to elderly folk...

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Audiences and Experiences: Week 6 Reading

The Playful and the Serious: An approximation to Huizinga's Homo Ludens, Hector Rodriquez Hector Rodriquez's paper was a really interesting read. It presented Huizinga's Homo Ludens in a way that was particularly easy to understand...

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Audiences and Experiences: Week 4 Reading

Is Every Indie Game Independent? Towards the Concept of Independent Game, Maria B. Garda, Paweł Grabarczyk In this paper, Garda and Grabarczyk argued about the importance of the word Indie, the many things it represents, where it came from and what must change for it to progress...

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Audiences and Experiences: Week 3 Workshop

Striking the cup with his molten claw Satan shouted “bullshit, this tea is cold! It may as well be orange juice!” His voice echoed through the caverns, his little devils shaking at the knees looking anywhere to avoid eye contact with their Master. As Satan’s tea begun to steam again, he motioned to one of the devils standing against the farthest wall from him...

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Audiences and Experiences: Week 3 Reading

Gordon Calleja (2011), In Game: From Immersion to Incorporation Cambridge, Mass.: MIT Press, 113-133 Post-game and pre-game experiences were not something I had previously thought about as being part of a game. Calleja points out that they are actually directly related and very important at times...

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Audiences and Experiences: Week 2 Reading

Game-Story to Cyberdrama - Janet Murray In this essay, Janet Murray talks about how “new media” is compared to “old media” in such a way that they do not believe that old media and new ‘ractive media are entirely different. Murray says “too often, the criteria of divergent disciplines or genres are set against one another” which to this day is still poignant in how a lot of the world will look at a painting and call it art, but will refuse to do the same for a game despite the artistic intent behind the story and visuals of a game. Murray also talks about how the real world influences self-story telling by game-like activities such as stock trading, and baseball which on their own are contained experiences but outside they influence world wide markets and peoples livelihoods. Finishing off the article, Murray argues that we need to think of how stories and games can be bought together in a world she describes as plastic, which to me means that the cyberspace Murray talks of is able to be sculpted in many different ways....

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Audiences and Experiences: Narrative

Week 2 - Narrative in Games, Audiences and Experiences workshop Narrative Types Within narrative concepts there are differences between story telling and story building. Story telling describes the way a story is told in a linear and predetermined fashion to deliver a pre-set and rigid story to the player whereas story building can describe the way a player and a game work together to result in a narrative design through interactions in-game. Story Arcs There are many ways a story arc can be defined...

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Audiences and Experiences: Week 1 Reading

Homo Ludens, J. Huizinga In this piece, Huizinga talks about how play is an essence and everything and everyone does it...

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